Companions are not considered "essential" non-player characters, so they will die if their health is fully depleted. Fallout 3 Vault-Tec engineers have worked around the clock on an interactive reproduction of Wasteland life for you to enjoy from the comfort of your own vault. Any lost companion will be returned to their respective locations. Unlike in previous Fallout games, companions don't gain experience and notoriety independently but are scaled to the level of the player character. The only companion that will not use stimpaks is. The 'romance' angle for Bittercup seemed to lead to her periodically giving you loot that she scavenges in the wasteland whenever you go back to visit her. Of the listed temporary companions, only Red, Shorty, and Sticky have dialogue options which allow the player to give them weapons or other inventory items. share. Some companions will enter sneak mode when you enter sneak mode, and end it when you do. Armor and weapons worn by companions never degrade with use. Questions. If you don't want to "fire" your companions by talking to them, you can go to add-on locations, like Point Lookout or the Pitt, they will return to their default location and wait for you. Close. Smaller Quest Marker. Take your favorite fandoms with you and never miss a beat. I loved watching Gamer Poets' series on modding Fallout 3. Most of them can use weapons and armors. RL-3: If fired, will travel to the entrance to, Brotherhood of Steel Paladins and Knights (when inside the Enclave building trying to find the encrypted codes, and during Death From Above), To have your companion heal themselves, simply give them a few stimpaks. Three at the time, Sarah joined her father on his journey east to the Capital Wasteland (her mother having died several years earlier). If you have played 20 minutes of Fallout 4, you’re likely surprised to see Preston this high on the… Chronic_Apathy 12 years ago #1. ===== Details: ===== Fallout 76 allies Beckett and Commander Daguerre can live at your camp and give you quests—plus a little romance. And because they are non-player characters, they can use weapons forever with only one bullet. Companions only heal when they are behind cover. James is scripted as though he were a permanent companion; for example, he uses up ammunition on playable weapons, something only permanent companions do. The player character earns full XP if able to deal at least 30% of the damage necessary to kill an opponent, otherwise, an enemy killed with the help of followers earns zero XP. She does not want to defy Alphonse but longs to experience the outside world. - posted in New Vegas Mod Requests: Something has been bugging me about FNV-the total lack of romance. Also try your home. Most of them will follow you indefinitely until you complete their related quest, but not all. The full story! Amata is the overseer's daughter. Adds The Antagonizer as a fully voiced companion. Dogmeat can't carry stimpaks, but you can speak to him in the middle of combat to heal him manually. save. They may also randomly enter sneak mode during combat, presumably to avoid enemy fire or to gain better aiming. 1 Background 2 Interactions with the player character 2.1 Interactions overview 2.2 Quests 2.3 Effects of player actions 3 Inventory 4 Notes 5 Notable quotes 6 Behind the scenes 7 Gallery 8 Appearances 9 References Born in 2258, she is younger than her friend, the Lone Wanderer. I'm curious why this wasn't involved in the game. In some cases, they can always be rehired by simply finding them and asking them to rejoin you. However, his package is "escort" instead of "follow", so he can't be taken places like a normal companion can be. Companions come with their default weapons and armor and will use these, depending on what role you ask them to play (melee or ranged). Looking for something similar in Fallout 3. Companions have significantly more health than other non-player characters. Most have a Karma requirement that must be met if the player wishes to enlist that companion (listed here … (Spoilers) User Info: Chronic_Apathy. Reviews. a booby-trap), they do not heal (until after the next combat). There are some exceptions, such as companions cannot use the Gauss rifle rewarded upon completion of the Operation: Anchorage add-on, but can utilize the sim-only version obtainable through glitching or console. Cheats. All companions except for Dogmeat and Charon have a Karma requirement that must be met if the player wishes to enlist that companion (listed in parentheses). Unlike permanent companions, they do not heal automatically at the end of a battle but must be given stimpaks through reverse pickpocketing or healed through dialogue (still requiring a stimpak from your inventory). Let's see what happens if we get rid of them a lot earlier! Did someone ever find romance or get laid in Fallout 3? I'd rather have post-apocalyptic sex with Fawkes and his/her packing bod though, except I'm confused of his/her sexual identity. In both fallout 1 and fallout 2 you have plenty of options with the opisite sex. They can also use stimpaks in their inventory in the middle of battle if you gave some to them earlier. Used Willow and Niner in FNV and they were really good. 100% Upvoted. mode, or moving far enough from them to see their HP bar. Since their arrival and establishment of a per… Archived [FO3] Any good companion mods available for Fallout 3? he gladly agrees. Companions are restored to full health at the end of combat after all nearby enemies are dead. If the player character ever tells a companion to wait but forgets where they did this, they should travel to any add-on location. Log In to add custom notes to this or any other game. Only half the companions that require a certain, Companions will not leave the player character's party after any amount of time waiting so long as they are told to wait in either the player character's. The traps or mines of allies, like the frag mines laid by the citizens of Big Town, will still be hostile to temporary companions. There is no way of reviving them unless using the 'resurrect' command via console, targeted on their corpse. Is a resident of Vault 101 in Fallout 3 considered `` essential '' non-player,... Favorite fandoms with you and never miss a beat, when fired they travel. Really good and his/her packing bod though, except I 'm curious why this was n't involved in the of! So they will die if their health is fully depleted n't gain experience and notoriety but... 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